Saturday, 5 March 2016

Maya texturing and Repeat UV commands


The Hypershader....how many lamberts?!!!
Just getting some help with how to make sure that the floor texture is the same angle and scale in all areas - it's currently changing on each area, despite updating the individual attributes and 'repeat UV' and scale commands....

However, on the up side, I no longer think about which buttons to press to rotate, zoom and pan the model - so there's progress!!!



No comments:

Post a Comment