Showing posts with label Ice on branches in Maya. Show all posts
Showing posts with label Ice on branches in Maya. Show all posts

Saturday 15 April 2017

Sculpt tool on a polyplane to create ice on a branch

 Creating a poly plane and using the sculpt tool to create a riven surface.
Then applying it, sculpting it and using the soft select tool to shape the vertices to the branch and then applying the mia_material_x shader, as per the icemen.
The will help the icemen 'sit' in the scene and be part of the ice on the branch.