Showing posts with label Mudbox. Show all posts
Showing posts with label Mudbox. Show all posts

Friday 4 March 2016

Blend shapes - getting the hang of it!!

Creating blend shapes, for Character expressions and lip syncing in Mudbox and exporting into Maya,,,,
This was so much fun!
This made a lot more sense this time around and I am beginning to spend less time figuring out the interface, and more time having fun creating shapes....

Love these default light settings in Mudbox too....

Head with layers pallette ringed in pink.....the control sliders on the right of the layers, slide from from 0 - 100% strength. The pose is set in it's extreme position at 100%.

                                                                                                                                           
We created a smile using the 'mirror' mode and the grab and smooth sculpt tools in Mudbox; this manipulated the topology symmetrically.  Using the 'Mask' tool (shown in red below), we painted the areas that we wanted to be 'masked' and not affected by the face controllers. Wherever the mask shows, the face doesn't move; thereby enabling the left and right sides of the face to move separately....allowing for as much control and options with the expressions as possible.


Commands when exporting to Maya


Blend shapes option box, alongwith 'set driver key' pop out window, in Maya....this is so much fun!


Experimenting with a shouting mouth (this was done in about a minute, so I will be searching the net for good photos of shouting faces, for references for the Trolls.)
The model is highlighted vivid yellow in Mudbox, to show that it's selected...


The same model once exported into Maya - with the blend shape controller box...


Sunday 28 February 2016

Troll Doll photogrammetry and topology

So a new learing curve - and more experience with Maya and Mudbox and Zbrush!
And file imports, send to's and polycounts!
Here's a little Trolls journey from the Ebay post box to virtual reality

 Photogrammetry - still shot

An .obj file 'captured' on 123D Autodesk capture - imported into Maya - hundreds of thousands of Triangles!!!


Retopologized in Mudbox - and the triangles turned into quads


I tried to 'send to Maya' but there was some glitch with the polygons - so I imported it as an .obj file and this is how it looks!
A virtual Troll and a good base to clean up and model from - now over to Aimi and Sheila to tidy up and create good topology for lip sync - this innocent looking Ebay Troll has got to be able to shout and holler at the top of it's lungs!