Showing posts with label ambient occlusion node. Show all posts
Showing posts with label ambient occlusion node. Show all posts

Friday 11 December 2015

Toon shader and Ramp shader effects in Maya

So our presentations were today - for the finale of Semester 1.

Wow, what a few weeks....I've found my way around the university and the Maya interface....both a huge labyrinth of creative exploration.
Very exciting!!

Here's some of the ideas I have been playing around with in Maya...
Toon and Ramp shader effects in Maya, and some of the results have been a lot of fun...

Here's some images, using an ambient occlusion node, which is applied to a plane in hypershade...

Hypershade - now there's an interface that's a labyrinth all on it's own....