Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Friday 18 March 2022

Animation in VR! Virtual animation using Quill - view on Oculus Quest

I've been exploring animation and virtual reality through a PhD. Now completed here's a trailer of the completed project. Designed, animated and viewed directly inside VR using Quill.  To view this 8 minute short on Oculus Quest head here: 
👉 https://www.oculus.com/experiences/media/1024096961702576/


 

Friday 16 June 2017

Maya render tests, tree texture and melting ice by animating vertices

Shot_13 showing the melted ice men. I created a simple polygon plane and applied a mia_material_x_passes water shader to it, and animated the vertices on the soft select option, and the ice men move through a combination of a rig, plus lattice deformers and again, moving the vertices in soft select mode....
Below left: Perspective view
Below Right and main image: Render showing tree geometry with a 2K texture map and lighting....this render took approx 30 mins, so I will double check all the settings before it gets sent to the render farm....