Showing posts with label Maya Tree. Show all posts
Showing posts with label Maya Tree. Show all posts

Sunday 26 March 2017

Test render, using the UV mapped tree, IBL lighting, directional lighting in Maya

Test render using Mentalray - showing the UV mapped tree with bark, IBL lighting, directional lighting and the model using 50% thin glass and 50% frosted glass settings.
Left: Render view    Right: Geometry and image plane in perspective view and a tear off 'shot cam' panel, which gives me a camera view at all times, regardless of the viewing angle in the perspective viewport