Showing posts with label Maya. UV Mapping. RGB. Show all posts
Showing posts with label Maya. UV Mapping. RGB. Show all posts

Friday 30 October 2015

UV Mapping - basics

UV Mapping in Maya
This reminded me of pattern cutting in costume making...
I am used to XYZ axis in AutoCAD and Google sketch up and today I learned a about the UVW axis -  XYZ axis' are used in all 3D modelling software...to avoid confusion, mapping is known as UV (not sure what happened to the W!)
Here's some basic UV mapping, applied to a pre-made object of a torso...