Showing posts with label water shader. Show all posts
Showing posts with label water shader. Show all posts

Friday 9 June 2017

Ice Man - exr files, output of the Render Farm

Test render of the final shot of the iceman in a water droplet....I've animated him today and will create a close up of his face, possibly using some of the blend shapes that I created a few months ago, to create a final closing shot...

Of my 18 shots, I have four left to put through the render farm...
Below are some screen shots of the actual rendered frames (multi pass) exr files, which have been tested in Nuke....




Sunday 29 January 2017

Previs Still, Maya lattice deformers and a moody backdrop

Previs stills - working on the final shots of 'Thaw' and the timings...
I prefer the look of a growing 'shoot', rather than fully formed leafs....and I love this moody, abstract backdrop...
It's been great to scroll through the saved render shots, as it's given me a glimpse of how the water droplets will look once animated, by way of lattice deformers....