Saturday, 19 March 2016

Dollshouse texturing, UV mapping, UV texture editor

The dolls house texturing is finished!!!!

Wow - what a learning experience with UV mapping; which I have to say I really enjoyed, once I broke through the pain barrier!
I spent yesterday tidying up the layers in Outliner and naming them, so it was easy to see what was what...
And made sure there was no duplication of the topology....
All looks good and I also learnt the difference between Blinn (a level of shine to a material's appearance) and Lambert (matt material)....
so the outer walls of the Dollshouse had a Blinn finish, to show the plastic effect, and the interior walls had a Lambert material....the textures (wallpaper) were applied in the UV texture editor - which came into its own, when selecting multiple faces to change to a Blinn material....

Here's a few render shots of the final look....I quickly created one direction light, which points straight at the dolls house, to simulate sunlight...it's a rough mash up for now, just to make sure that the textures all come out in the render....really looking forward to seeing it once it's lit properly!

Maya interface, showing the model area, hypershader, UV texture editor and the render view.....the workspace is pretty busy....time to get a second monitor at home I think (haha)




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