Saturday, 14 November 2015

Character Modelling in Maya

Character modelling in Maya.
Using four view ports simultaneously, the front (elevation), side (section) and top (plan) views were all imported as image planes and the 3D model was constructed using the drawings as a guide.
The viewports layout was very similar to traditional draughting construction both traditionally on the drawing board and in AutoCAD.... and modelling in Maya felt more familiar this time!




No comments:

Post a Comment