Defining shapes, against a referenced image plane....
Using a polygon primitive plane, and component mode, soft selection 'B' button, to create peaks and troughs....
Soft select the plane edges; and scale down on the Y axis, to make sure the edges are flat. (this is good practice, if you need to duplicate the mesh to create additional landscape.
Triangulate mesh. Select Y axis + CTRL to lock onto Y axis, adjust the soft selection brush size [B button] and move (whilst Y axis is locked) to create ridges
Duplicate the mesh and sculpt additional landscape, to suit the camera set up
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