Wednesday, 4 May 2016

Maya Lighting, Ambient Occlusion and Depth Passes

More fun creating lighting for Shot_07.
I have tried to replicate the window frame shadow, which is cast on the wall, across He-Man's shield.
I love how the light and shadows pick out the detail of the geometry on the shield.

Ambient Occlusion Render Pass (AO)
Depth Pass (Mental Ray)...with a pregnant looking He-Man haha

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