Maya skin weights....
Each joint has an influence on the surrounding geometry, and this influence is represented in black and white; white = lots of influence, black = none. A colour scale can also be used, as it's easier to see than black and white. (colour range shown below, both in the paint skin weights dialogue box and the model in the viewport.
After the character is rigged and the rig is then bound to the geometry, we tested moving the model. If any distortions were apparent, then we used the paint skin tool to correct the influence, by adding or replacing.
Good link here to Autodesk and more about Paint Skin Weights !
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