2D - 3D Character Concept/Design
Pre-production
Brief:
Design a
Humanoid character concept/design.
Deliverables:
- Character Concept Art
- Model Sheet
- Turnaround
- Storyboard
- Animatic
I've brainstormed, mind mapped, sketched, researched digital images, looked at adverts, film clips and youtube tutorials to begin to formulate ideas for my final film.
Ideas for 2D world and character...
Flat cut out layers. White to colour. Grid reference visible. Bombed out exposed interiors. Geometric white cloud skies. Rigid modernist, regimented and controlled enviornment
Themes of Isolation towards belonging; Harm to Justice
The protagonist = A female character. Drawn outline, semi-transparent. Layered and fragmented
The setting = a 2 dimensional, flat, white world. Bombed out houses. Glass. Restriction. Maze?
The Antagonist = Self doubt and self deception. Plus an 'outside' force. The 2D police? A mangle? A vice?
The change = She overcomes self doubt and deception and transforms into 3D
Who is the main character? Why are they isolated? Is it self-imposed?
What has she lost?
How did it become lost?
What are the obstacles in her path that prevent her from regaining what she has lost?
What is the change that she goes through to overcome her obstacles?
Book References so far:
Dobbs, D. Fleming, B (1999) Animating Facial Features and Expressions.Charles River Media Inc
Frazier, C. (2003) The Illustrated Voice. Graphis, Inc
Maestri, G (2002) Digital Character Animation 2. New Riders Publishing
Nie, Y (2011) Illustrators In and Out. China Youth Press
Shulevitz, U. (1985) Writing with Pictures. New York: Watson-Gupthill