Showing posts with label Maya 2016. Show all posts
Showing posts with label Maya 2016. Show all posts

Saturday, 1 October 2016

Maya version 2016; modelling and UV mapping a soda can

Maya version 2016!!
Year 2 - Round two!  Modelling and UV mapping a soda can..
Ahhh...the familiarity of terms such as UV mapping, UI,  Hypershader, Multi-cut edge loops, Outliner, Channel Box, Attributes Interface, Geometry, UV Cylindrical and Planar Maps, Textures, File nodes, UV snapshots, Right click, left click, middle mouse drag....

And of course.... 'coffee break'