Showing posts with label duplicate rigged characters. Show all posts
Showing posts with label duplicate rigged characters. Show all posts

Friday, 31 March 2017

Using the reference node to duplicate rigged characters in Maya


Tree scene with duplicated ice men...great to reflect back on some of the original inspiration and references for the icemen character - in this case the water woman in the Abyss...to keep a close eye on adherence to the original concept ideas.
I found that when I duplicated the iceman that the skin bind was lost...so in this scene I have one man directly in the scene (far right) and the others are referenced in (right click in an empty space on the Outliner and select reference). I created a stand alone scene file, with just a T pose iceman within it...this is the file that is referenced...