Friday, 14 October 2016

'Generation Game Challenge - Sculpt a 3D self portrait in Zbrush!

Friday's 3D class...
The 'Generation Game Challenge' - Sculpt a 3D self portrait in Zbrush!
Using import Maps, 3D editable spheres, clay build up, move and dam standard brushes, smooth tools and Dynamesh to increase the polygon count....

Sean's 'Watch and Learn' demonstration was superb....brilliantly observed, great knowledge of anatomy and he made it look wonderfully effortless...

.
So after lunch, our turn.
If this were a cake decorating challenge, this is the equivalent of what I hoped to produce, versus
reality....

My basic model, so far at the end of day one...I'll aim to work on this over the next couple of weeks....
Practice, practice, practice....


Thursday, 13 October 2016

'THAW' - Animatic


Lock down!!!
Animatic _Version 26...final !!

Time for the shot list; the crew; live action shooting; timelapse creation and technical tests!
Reference: Timelapse footage https://www.youtube.com/watch?v=R5l4MghKGEA&index=2&list=PLR6NkeqscAx1r2b3gn0xPJqqfAe7tIEYy


Tuesday, 11 October 2016

Wednesday, 5 October 2016

Enchanted Forest - Pitlochry 2016. Final film research

Wow!!! open air in a forest, 3D, live, vivid and intense cobalt purple trees and this spectacular animated light display, back projected onto a fountain mist cloud above a lake!!

This is fantastic reference and inspiration for the hope scene within 'Thaw'; and how this can be represented...
A crescendo of uplifting music, poetic and transformative abstract imagery, to illustrate the moment as the protagonist emerges from shadows into the light...


Saturday, 1 October 2016

Maya version 2016; modelling and UV mapping a soda can

Maya version 2016!!
Year 2 - Round two!  Modelling and UV mapping a soda can..
Ahhh...the familiarity of terms such as UV mapping, UI,  Hypershader, Multi-cut edge loops, Outliner, Channel Box, Attributes Interface, Geometry, UV Cylindrical and Planar Maps, Textures, File nodes, UV snapshots, Right click, left click, middle mouse drag....

And of course.... 'coffee break'




Thursday, 29 September 2016

Avatar - Inspirational reference

I've been looking at dramatic scenes and inspirational images for the money shot sequence in Act III for my Masters Project sequence  THAW...
Here's a few shots taken from Avatar; which I've rearranged to create a simple sequence of the Protagonist's journey from despair to hope....
It's been great to just drop these pre-formed images into Premiere to give me a very indicator of how the film could feel and look....


Wednesday, 28 September 2016

References for highly dramatic film sequences: Quicksilver's kitchen scene. X-Men The Days of Future Past

So for my final year animation I want to create a stunning sequence of transformation; and to explore over the next few days what shot set ups, sequences and effects I can incorporate to push the transformation to maximum effect.

My opening sequence shows a static woman, emotionally frozen in grief.
I discussed with Phil my idea of having the camera revolve around her 360 degrees, whilst she remains static. I have a time-lapse sequence in the background so I need to get some facts about how this can be achieved; either via live action or digitally.

For her later transformation and emotional 'Thaw' I like the idea of intense movement both slow mo and real time.
Quicksilver's kitchen scene in X-Men Days Of the Future Past came to mind as a great sequence that incorporates these elements.

Of course, this is a high end feature film technique, but with imagination and the expert tuition and experience available at DJCAD, I might be able to instill the key ideas of this into my film.


The making of Quicksilver's Kitchen Scene