Some fun ideas for the hope sequence....
Andrea McSwan 🎬 Production Designer | Art Director | PhD 🌍 Scotland, UK 🙋 Looking to connect and collaborate 👉 www.andreamcswan.com
Tuesday, 11 October 2016
Wednesday, 5 October 2016
Enchanted Forest - Pitlochry 2016. Final film research
Wow!!! open air in a forest, 3D, live, vivid and intense cobalt purple trees and this spectacular animated light display, back projected onto a fountain mist cloud above a lake!!
This is fantastic reference and inspiration for the hope scene within 'Thaw'; and how this can be represented...
A crescendo of uplifting music, poetic and transformative abstract imagery, to illustrate the moment as the protagonist emerges from shadows into the light...
This is fantastic reference and inspiration for the hope scene within 'Thaw'; and how this can be represented...
A crescendo of uplifting music, poetic and transformative abstract imagery, to illustrate the moment as the protagonist emerges from shadows into the light...
Saturday, 1 October 2016
Maya version 2016; modelling and UV mapping a soda can
Maya version 2016!!
Year 2 - Round two! Modelling and UV mapping a soda can..
Ahhh...the familiarity of terms such as UV mapping, UI, Hypershader, Multi-cut edge loops, Outliner, Channel Box, Attributes Interface, Geometry, UV Cylindrical and Planar Maps, Textures, File nodes, UV snapshots, Right click, left click, middle mouse drag....
And of course.... 'coffee break'
Thursday, 29 September 2016
Avatar - Inspirational reference
I've been looking at dramatic scenes and inspirational images for the money shot sequence in Act III for my Masters Project sequence THAW...
Here's a few shots taken from Avatar; which I've rearranged to create a simple sequence of the Protagonist's journey from despair to hope....
It's been great to just drop these pre-formed images into Premiere to give me a very indicator of how the film could feel and look....
Here's a few shots taken from Avatar; which I've rearranged to create a simple sequence of the Protagonist's journey from despair to hope....
It's been great to just drop these pre-formed images into Premiere to give me a very indicator of how the film could feel and look....
Wednesday, 28 September 2016
References for highly dramatic film sequences: Quicksilver's kitchen scene. X-Men The Days of Future Past
So for my final year animation I want to create a stunning sequence of transformation; and to explore over the next few days what shot set ups, sequences and effects I can incorporate to push the transformation to maximum effect.
My opening sequence shows a static woman, emotionally frozen in grief.
I discussed with Phil my idea of having the camera revolve around her 360 degrees, whilst she remains static. I have a time-lapse sequence in the background so I need to get some facts about how this can be achieved; either via live action or digitally.
For her later transformation and emotional 'Thaw' I like the idea of intense movement both slow mo and real time.
Quicksilver's kitchen scene in X-Men Days Of the Future Past came to mind as a great sequence that incorporates these elements.
Of course, this is a high end feature film technique, but with imagination and the expert tuition and experience available at DJCAD, I might be able to instill the key ideas of this into my film.
Animatic Version 018 - Salty and Sweet
Today's theme.
Bitter/Salty and sweet.
Phil brought in sweet/salty popcorn for us to have whilst watching the latest 48 hours films. One of the students, Sean, asked me what my final film was about. His comment after my description. "Cool. Bitter sweet."
No: 18 version of my animatic is complete.
Next steps to take:
One more rough cut edit.
Research inspiration for 'money' shot; to create dramatic sequence of transformation
Cheat as many shots, to reduce workload.
Create Shot list
Schedule Live action filming
CG shots
Casting.
Opening mood. Sombre silhouette live action figure, shot against a green screen. Maya flowers/painted scene behind
Bitter/Salty and sweet.
Phil brought in sweet/salty popcorn for us to have whilst watching the latest 48 hours films. One of the students, Sean, asked me what my final film was about. His comment after my description. "Cool. Bitter sweet."
No: 18 version of my animatic is complete.
Next steps to take:
One more rough cut edit.
Research inspiration for 'money' shot; to create dramatic sequence of transformation
Cheat as many shots, to reduce workload.
Create Shot list
Schedule Live action filming
CG shots
Casting.
Opening mood. Sombre silhouette live action figure, shot against a green screen. Maya flowers/painted scene behind
Transformation 'money shot'
Judge Dredd 1995 - Art Department Assistant
So today marks the start of semester 1 year 2 for me and I met with this years MSc Animation and VFX cohort and had a fun doing a quick 'show and tell' of some of my industry experience, funny anecdotes and mistakes as Art Dept Assistant on Judge Dredd http://www.imdb.com/title/tt0113492/
I became adept at brewing tea shade to the exact specification of brown on the art department 'tea' making paint chart...but to begin with was not so great at figuring out that gun drawings, created for prop mock ups, with "1/4 scale" written on were in fact full size.
After six hours at the photocopy enlargement shop, I arrived very late back at the studios, with massive polystyrene guns protruding from my 'open top convertible' 2CV.
My caffeine deprived hysterical boss screeched "Have you ever seen six foot ****ing hand guns?!!!"
Errm.... That would be a no.
Here's a quick snap shot of me taken on the Wild Turkey set; for the scenes filmed with Ian Dury; where I managed to get some experience in Mega City one, sticking fly posters and generally littering for fun.
Oh and here's the best part of the film. I managed to get the task of drawing the door and corridor that Judge Dredd kicks in.
I became adept at brewing tea shade to the exact specification of brown on the art department 'tea' making paint chart...but to begin with was not so great at figuring out that gun drawings, created for prop mock ups, with "1/4 scale" written on were in fact full size.
After six hours at the photocopy enlargement shop, I arrived very late back at the studios, with massive polystyrene guns protruding from my 'open top convertible' 2CV.
My caffeine deprived hysterical boss screeched "Have you ever seen six foot ****ing hand guns?!!!"
Errm.... That would be a no.
Here's a quick snap shot of me taken on the Wild Turkey set; for the scenes filmed with Ian Dury; where I managed to get some experience in Mega City one, sticking fly posters and generally littering for fun.
Oh and here's the best part of the film. I managed to get the task of drawing the door and corridor that Judge Dredd kicks in.
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