Some sketch visual ideas for our Going Live project, using Photoshop and my new graphics tablet!
Andrea McSwan 🎬 Production Designer | Art Director | PhD 🌍 Scotland, UK 🙋 Looking to connect and collaborate 👉 www.andreamcswan.com
Monday, 1 February 2016
Saturday, 30 January 2016
Run cycle in Maya
My first ever run cycle!
Animated in Maya...really enjoyed animating the arms and hands, to show the fingers loose and clenched, as he ran. Looking forward to practicing!
This model was provided, including a free rig.
Graph editors.
Animated in Maya...really enjoyed animating the arms and hands, to show the fingers loose and clenched, as he ran. Looking forward to practicing!
This model was provided, including a free rig.
Graph editors.
Wednesday, 27 January 2016
'THAW' - final film ideas presentation
So following the reflective practice class last Thursday I've developed all of the ideas that I have and to date and have arrived at this idea for my final project. I'm very pleased as I wish to make a short film that has a simple storyline, examines an element of the human condition and also is a vehicle for a lot of 3D CGI.
Researching transformation themes, I have been inspired by the Brazilian artist, Nele Azevedo http://neleazevedo.com.br/, and her ice sculpture installation work
MONUMENTO MÍNIMO | MINIMUM MONUMENT.
My film idea. 'THAW'
The story. Ice sculptures are melting. A child watches and is captivated. Remembrance of grandparents, family members, those who have gone before us. Two of the figures...a couple...slowly lean in and dissolve together. What is left is their memory...a water pool on the
pavement. Slowly the water brings life to a flower, which can grow from a crack in the stone. The circle of life. A theme of letting go.
For the actual method within the production I aim to explore a combination of live action, backplates, Maya, Mudbox, Realflow and compositing.
'THAW'
Inspiration
Ice in Maya
Maya Textures
Specular sunlight and back-lit ice. Ice and textures in Maya and Realflow
Concept Storyboard
Saturday, 23 January 2016
Reflecting practice - as a tool to shape an idea
Reflective practice is proving to be great in bringing sub-conscious ideas to the surface. Feels like I am revealing my creative process...not only to others, but to myself.
And in this reflective practice I am beginning to see that I have a few common themes that have run through all my ideas for my final project....
They tranform
And the circle of life continues....
And in this reflective practice I am beginning to see that I have a few common themes that have run through all my ideas for my final project....
So, to keep my ideas conscious and highlight which themes inspire me, I've made a simple list of ideas to date and their common features:
Idea 1:
Exploring interactions between people, humourous and emotive. Set in an urban environment. A relationship begins between two people who never meet. Inspired by the interaction between this street artist and the council.
Idea 2:
Having experienced life inside DJCAD I was inspired by the possibilities and the software available. My ideas changed rapidly.
A 2D woman is trapped hostage in a camera film negative and fights to break free and become 3D.
Similarly this idea explores a theme of freedom and restriction. I was particularly drawn in this idea to creating a 2D character and transforming her into 3D. A journey of growth. However, I felt that the story was weak and I wasn't convinced that there could be a good enough catalist for her to break free. How? Why? etc
Idea 3:
I've been inspired by Game of Thrones and the title sequence and have been researching how it was created. I was thinking of creating a film title sequence, using dynamics and highly polished VFX to create a stunning animated title sequence - possibly based on the story within idea 2.
This idea, whilst it could look amazing, lacks in a story. And a good title sequence, from the research I have done, all have a solid basis of a good story. So, I want to create some of the dynamics and high definition abstract images, but weld them into a good simple story.
So, back to the drawing board to reflect on my ideas so far, and to see what common themes there are.
And here are the themes that have interested me and the progression of my thoughts today and my final idea, that I'll work on presenting to Phillip Vaughan at DJCAD this week...
Flat to solid
2D Neon outline
2D tranforming into 3D
Monochrome to colour...
Tranformation
Abstract HD imagery
2D becoming solid
So my objective is to now get some real focus into what can be achieved in a one minute film...taking into account the ideas and themes above.
My starting point....an internet search for 'shortest stories.' 6 words or less!!
Here's my inspiration - particularly the first and second ones.
We kissed. She melted. Mop please!
James Patrick Kelly
James Patrick Kelly
See that shadow? (It's not yours.)
Jim Crace
Jim Crace
Free to good home. Extraneous coffin.
Barbara Trapido
Barbara Trapido
So, my mind is sparked with lots of new tangents and ideas - I thought I would show my train of thought both with a word and a picture....
Melting Jelly
Jelly Molds
Melting
Melting ice
Fire and Ice
People of ice and fire
Melting
Dark to Light
This image reminds me of the neon theme and the hostage idea. The fire of the hostage would melt the captor.
Ice sculptures.
There may even be a story in this picture?
One substance turning into another
Ice people
Ice melting
Aha! I remembered seeing images of this exhibition in Berlin. By the artist Nele Azevedo
And I am wondering if I can create a short story based on two ice characters that are in this exhibition? A simple theme of letting go and transformation.
I love designing to music. Mozart and Bach today....I think classical music will go well with this....
Ice figures
A young child watches
Together they melt
They tranform
And the circle of life continues....
Short story ideas
Just checking out this website - to see if I can write a story in 20 words or less - bringing the ideas I've had so far to life.
Interesting to see Ernest Hemingway's shortest story...“For sale: baby shoes, never worn.”
http://www.wired.com/2006/11/very-short-stories/
Friday, 22 January 2016
Walk cycle in 3D modelling
Ooh it's back in the 3D labs with Maya!
Today was 'walk cycle' day...
it all went so well until I realised I'd done the opposite leg to what was on the screen, which was fine until we were swapping attributes from right to left and then my character's leg flipped out repeatedly and his arm swung around his head!
I loved putting some character into the walk - puffing out his chest and throwing his head back on the up and lowering his chin and bringing his chest forward on the down step...
Going to recreate the walk cycle over the next couple of days and upload it onto this blog...in the meantime here's some stills from today...
I found the tip of viewing the poses in 'silhouette' mode, with the lights off, very helpful!
Today was 'walk cycle' day...
it all went so well until I realised I'd done the opposite leg to what was on the screen, which was fine until we were swapping attributes from right to left and then my character's leg flipped out repeatedly and his arm swung around his head!
I loved putting some character into the walk - puffing out his chest and throwing his head back on the up and lowering his chin and bringing his chest forward on the down step...
Going to recreate the walk cycle over the next couple of days and upload it onto this blog...in the meantime here's some stills from today...
I found the tip of viewing the poses in 'silhouette' mode, with the lights off, very helpful!
Thursday, 21 January 2016
Mind Dump, Mind Map and imaginary interview
So today we learned some more reflective creative learning tools...
Mind Dump (free writing)
Mind map (our learning journey)
Conducting an imaginary interview about our creative 'problem'.
Great to see that the reflective learning journey is not natural or easy! Ha!
First task was a free writing 'mind dump'. I wasn't sure what would come out at all - but the timing was perfect, I am in the middle of a creative block. I know from experience that ideas soak and then pop out at unexpected moments, but I need to start to lock down my final project and it's changing all the time.
I have lots of visual ideas - mainly dark, glamourous dynamics, which look great (I have no idea how difficult they are to create!) but no real story to hang them off.
I design well if there is a background 'theme' and therefore all design ideas and details can relate to.or be opposite to that theme. Or I can bring in contrasting themes etc
One of my Character Design tutors at Wimbledon School of Art said "You need to know your character so well that you'd know exactly what underwear they wear. And you need to understand the design details of the period you are designing for, so you know what rules you can break."
Well, I don't know what knickers my character would wear, who the character is/are and what the design environment is.
The free writing mind dump covered lots of themes....
Here's my notes: written as done, with no punctuation or capitals
Title - Visual Effects
Proposing reality in slo mo darkness and water elements of heaven and earth slow and fast pitch black with star of light small humour and characters all in perspective dolls houses lit at night with cars and parties and the human condition breathing and smoke and TV chatter visual fx such as water and fabric dynamics and title sequences garden at night dolls in the foreground patio and dark water sunshine overlaid imagery fountains and grass and slo motion grass outside inside photography exposure and glass being incarcerated negative lightbox doorways out stable doors and horses driveways people flat dolls by people three dimensional paper dolls serviettes coffee and napkin cakes and tea people watching looking keyhole dark staircases turrets towers rivers water simulation buildings lakes and mountains how effects can represent character personalites.
Phew!
Very enjoyable process and I am looking forward to putting some pictures to this - maybe using the conceptulising the environment method that I recently learnt. I can sense that there is some kind of theme about to emerge.
Just re-reading that reminded me of the tiny people images like this....(funny how all the images and references that we pull together for a variety of ideas or projects can somehow mesh together - I selected these recently for our Going Live project)
Here's my learning journey mind map...
The small square with the double outline in the bottom left is a solid box, with substantial walls, that whilst supportive are restrictive (my AutoCAD experience and 2D drawing experience to date) There is an exit top left and whooosh....into the massive square which is Maya (hahaha - guess what software got my attention).
For my imaginary interview - I interviewed Colonel Chris Hadfield - as I admire his integrity and imagination.
Mind Dump (free writing)
Mind map (our learning journey)
Conducting an imaginary interview about our creative 'problem'.
Great to see that the reflective learning journey is not natural or easy! Ha!
First task was a free writing 'mind dump'. I wasn't sure what would come out at all - but the timing was perfect, I am in the middle of a creative block. I know from experience that ideas soak and then pop out at unexpected moments, but I need to start to lock down my final project and it's changing all the time.
I have lots of visual ideas - mainly dark, glamourous dynamics, which look great (I have no idea how difficult they are to create!) but no real story to hang them off.
I design well if there is a background 'theme' and therefore all design ideas and details can relate to.or be opposite to that theme. Or I can bring in contrasting themes etc
One of my Character Design tutors at Wimbledon School of Art said "You need to know your character so well that you'd know exactly what underwear they wear. And you need to understand the design details of the period you are designing for, so you know what rules you can break."
Well, I don't know what knickers my character would wear, who the character is/are and what the design environment is.
The free writing mind dump covered lots of themes....
Here's my notes: written as done, with no punctuation or capitals
Title - Visual Effects
Proposing reality in slo mo darkness and water elements of heaven and earth slow and fast pitch black with star of light small humour and characters all in perspective dolls houses lit at night with cars and parties and the human condition breathing and smoke and TV chatter visual fx such as water and fabric dynamics and title sequences garden at night dolls in the foreground patio and dark water sunshine overlaid imagery fountains and grass and slo motion grass outside inside photography exposure and glass being incarcerated negative lightbox doorways out stable doors and horses driveways people flat dolls by people three dimensional paper dolls serviettes coffee and napkin cakes and tea people watching looking keyhole dark staircases turrets towers rivers water simulation buildings lakes and mountains how effects can represent character personalites.
Phew!
Very enjoyable process and I am looking forward to putting some pictures to this - maybe using the conceptulising the environment method that I recently learnt. I can sense that there is some kind of theme about to emerge.
Just re-reading that reminded me of the tiny people images like this....(funny how all the images and references that we pull together for a variety of ideas or projects can somehow mesh together - I selected these recently for our Going Live project)
Here's my learning journey mind map...
The small square with the double outline in the bottom left is a solid box, with substantial walls, that whilst supportive are restrictive (my AutoCAD experience and 2D drawing experience to date) There is an exit top left and whooosh....into the massive square which is Maya (hahaha - guess what software got my attention).
and the circles that are linked are the three assignments in our academic module - tiny links (my initial idea of what I understood and what I thought was going to be revealed) and the big circles (what actually happened in reality and the growth and new understanding as a result)
The squares underneath are about campus life - the canteen! Cashpoint! Library and free parking!!
For my imaginary interview - I interviewed Colonel Chris Hadfield - as I admire his integrity and imagination.
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