Initial results in the UV editor
Applying a bark texture in the Hypershade UI
Initial test render showing the first results of a placed texture, using the UV map. I can then go back into the UV editor and play about with the scale of the map, to get the bark texture at a better scale. I like the mottled effect that this CG texture (free from CG Textures) is producing already.
Application of a normal map alongwith the texture. This render shot is before I've attempted any further scaling of the map.
No comments:
Post a Comment