Change the stucco attributes in Hypershader, to change the red/blue to black/white
Applying a snow node in Hypershade. Quick render test, placing the mia physical sun in a similar location to my original footageAndrea McSwan 🎬 Production Designer | Art Director | PhD 🌍 Scotland, UK 🙋 Looking to connect and collaborate 👉 www.andreamcswan.com
Friday 17 February 2017
Snowscape textures in Maya
Applying a Blinn material and Stucco 1 texture to create a displacement map. At the default imported scale, the stucco 'noise' is too much.
To scale the map, select the texture node in Hypershader, and find it in your viewport (hard to see, but should be a dark green cube) and then scale the texture node to scale the size of the map. The bigger the pattern the less the disturbance.
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