A few more frames to go - just figuring out the final section within Act II and in the next few days will send the complete animatic to Phillip Vaughan for his critique and feedback on the next steps to take!
Andrea McSwan 🎬 Production Designer | Art Director | PhD 🌍 Scotland, UK 🙋 Looking to connect and collaborate 👉 www.andreamcswan.com
Wednesday, 21 September 2016
Wednesday, 14 September 2016
Great review of Toy Scandal and the Masters Animation and VFX show!
Great review on the DJCAD Masters Animation and VFX show... including Toy Scandal !
https://dura-dundee.org.uk/2016/08/27/animation-vfx/
https://dura-dundee.org.uk/2016/08/27/animation-vfx/
Tuesday, 6 September 2016
Concept/Storyboard frames for an Animatic
I'm in the middle of finishing my Animatic in Premiere...here's a couple concept/storyboard frames - using a Wacom Pro and Photoshop...
Just a few more frames left to complete!
Saturday, 3 September 2016
VFX in London and Animatic Frame grabs for THAW
After a very exciting trip to London to visit Double Negative, Framestore, Jellyfish, MPC and my personal favourite ILM - culminating in the Masters Show screening, including our Going Live project 'Toy Scandal' at the DCA, I am now back and putting together the middle section shots for my animatic for THAW.
As the visual style of the film is highly photographic incorporating vivid technicolour, live action and CGI, I've moved on from hand drawn storyboards to create quick concept art work, using images on line, Getty Images, clip art and photoshop from the following sources:
https://www.youtube.com/watch?v=R5l4MghKGEA&list=PLR6NkeqscAx1r2b3gn0xPJqqfAe7tIEYy&index=2
I can then use these images and compositions for the purposes of inspiration for the live action footage, when it comes to shooting my own original work later on in the process...
Here's a few exported frames to indicate colourscript, tone, lighting and how CGI will combine.
Next step is to finish off the frames for Act II and to include camera moves, directions and notation to show to Phillip Vaughan....
As the visual style of the film is highly photographic incorporating vivid technicolour, live action and CGI, I've moved on from hand drawn storyboards to create quick concept art work, using images on line, Getty Images, clip art and photoshop from the following sources:
https://www.youtube.com/watch?v=R5l4MghKGEA&list=PLR6NkeqscAx1r2b3gn0xPJqqfAe7tIEYy&index=2
I can then use these images and compositions for the purposes of inspiration for the live action footage, when it comes to shooting my own original work later on in the process...
Here's a few exported frames to indicate colourscript, tone, lighting and how CGI will combine.
Next step is to finish off the frames for Act II and to include camera moves, directions and notation to show to Phillip Vaughan....
Friday, 19 August 2016
A warm summer evening and the Shawshank Redemption
A moment this week....
A warm summer evening courtyard and the sound of a soprano accompanied by a church organ, drifted and echoed around the buildings...
Reminded me of the iconic scene in the Shawshank Redemption and the sounds of Sull'aria Marriage of Figaro wafting over the speakers in the prison grounds...
Freedom.
Friday, 12 August 2016
Suicide Squad - critical review
Packed cinema this week; to watch Suicide Squad.
Synopsis as found on http://www.suicidesquad.com/ 'A DC comics Anti Superhero film'
Synopsis as found on http://www.suicidesquad.com/ 'A DC comics Anti Superhero film'
"It feels good to be bad… Assemble a team of the world’s most dangerous, incarcerated Super Villains, provide them with the most powerful arsenal at the government’s disposal, and send them off on a mission to defeat an enigmatic, insuperable entity."
I was intrigued from the highly colourful and kitch trailer as to what the emotional theme of this film may be...I thought it would be a funky comic style presentation of superhero characters...
So when the first twenty minutes packed a pretty impressive punch, in tempo and editing and the lighting and characterisation was similar in style to 'Clockwork Orange' and I thought this was about to develop into a fast paced dark twisted version of 'X-Men'.
Nope.
After a great start in Act I, with excellent editing and action packed squad assembly, the storyline became rapidly flimsy...the 'mission' was actually caused by the government, so a own goal.. I didn't see where the 'event' was in Act 1 and couldn't really detect any significant change in the protagonists...in fact,I was confused as to who the actual protagonists were, the antagonist (ally opponent) Amanda Waller didn't really amount to much and the remaining obstacles/antagonists (mainly soldiers made from what looked like lumpy cavier glass) were monontonous and repetitive, Other than 'El Diablo' who had flame thrower hands, I wouldn't say that deranged obsessions, good marksmanship, sword fighting, swimming underwater and good occasional use of a boomerang, qualify as superhero or anti-superhero outstanding characteristics...
Monday, 8 August 2016
Scene setting - using 'cheat' film set techniques in Maya - for Elena Lam's project Ragnarok
I've been creating the lighting and scene set up for Elena Lam and her project 'Ragnarok'...
I used the same technique as I used in a working film studio, when creating a desert scene (images below). For the desert scene I hand painted a Cyclorama (scenic backdrop) of a sky, then used scenic flats laid on their sides, with sculpted polystyrene 'dunes' applied to the top edge...positioned strategically away from the camera these dunes the illusion of depth. We used a fan heater under the camera to create heat waves!
I applied the same principle to Elena's Ragnarok Maya scene (excluding the heater!)
The mountains are 2D png files created by Elena and I applied them in the Hypershade to image planes - and then rotated into position accordingly...
I've used a selection of point, ambient, direction and spot lights and have linked the character lights in the relationship editor...
Highlights top left and then sunlight spilling onto the character....and a few accent lights on the foreground...
Final image of Elena's Ragnarok - frame 399
This animation sequence has a static camera; so the scenery is dressed to shot. The model space clearly shows how bizzare this looks when not viewed through the camera...
Camera view
Full size set for desert - Camera view- 'Shaman' National Film and Television School 1993
Perspective (gantry!) view
I used the same technique as I used in a working film studio, when creating a desert scene (images below). For the desert scene I hand painted a Cyclorama (scenic backdrop) of a sky, then used scenic flats laid on their sides, with sculpted polystyrene 'dunes' applied to the top edge...positioned strategically away from the camera these dunes the illusion of depth. We used a fan heater under the camera to create heat waves!
I applied the same principle to Elena's Ragnarok Maya scene (excluding the heater!)
The mountains are 2D png files created by Elena and I applied them in the Hypershade to image planes - and then rotated into position accordingly...
I've used a selection of point, ambient, direction and spot lights and have linked the character lights in the relationship editor...
Highlights top left and then sunlight spilling onto the character....and a few accent lights on the foreground...
Final image of Elena's Ragnarok - frame 399
This animation sequence has a static camera; so the scenery is dressed to shot. The model space clearly shows how bizzare this looks when not viewed through the camera...
Camera view
Perspective view
Full size set for desert - Camera view- 'Shaman' National Film and Television School 1993
Perspective (gantry!) view
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