Friday, 13 May 2016

Inspirational images - rim and fill lights

I noticed this wallpaper image on Li's laptop, whilst we were in the edit suite today. I was struck by the rim light coming through the cherry blossom on the tree.
It gave me an idea for my film 'THAW'. The final shots of the film show a flower growing from a crack in the pavement. I am thinking that I could include a tree like this in the opening shots,,,backlit and showing a subtle reference, early on in the film, towards growth and flowering....

I think I am currently obsessed with rim and fill lighting too!


Ice Tests in Maya

So here we go...creating ice effects in Maya for my film project 'THAW'
I am going to create some tests involving imported models and a Youtube tutorial https://www.youtube.com/watch?v=4VqvNRCWKbg on how to create ice in Maya.

Here's a screen grab of progress so far....
So far I've applied a Blinn material to the figure and have been adjusting the transparency, ray trace and shadow settings and have imported a couple of spot and point lights...
Next step is to start applying noise to the ice.




Final edit of 'Toy Scandal'

Our final day of editing and putting the audio onto our film 'Toy Scandal'!
Monday is our presentation day....this project has been so much fun and what a massive learning curve. Absolutely brilliant...Team Scandal!



Thursday, 12 May 2016

Establishing shot - lighting and scene setting

Presentation to Axis Animation in Glasgow, this coming Monday.
Great fun creating the establishing shot today and yesterday....putting all of the furniture, and set dressing into the scene and then creating the lighting...

On reflection, I think we should have created this scene first, and then all of the subsequent scenes thereafter..., so that we had lots of dressing in the shot....
Li and I put furniture, lamps and shelves into this scene, but I decided that the following shots, particularly shot_04 would look very bare, and the jump from a cluttered scene would be too much...
So this is the paired down version, which I think works well. I used the 'bare' wall (left hand side of the frame) as an opportunity to create some strong sunlight. I particularly like how the lights shines through the window of the dollshouse. This area also lends itself well for the DJCAD logo, at the start of the film.

Two more shots to import into Premiere tomorrow and then I think we are there!

What a great project to work on! 

Whilst lighting, I kept in mind, the concept visual below, that I created early on in the pipeline....I can see that it would have been useful to put a lot more content into the visual below. Experience to take forward onto the next film....

Friday, 6 May 2016

First comp shots in Premiere

A quick peek at the first comp shots, that have been put into Premiere.
Some of the shots are still in for render, so the storyline jumps in parts - however, it's given us a chance to double check lighting levels and lip sync at this point...


Thursday, 5 May 2016

Light 'Linking' and 'parenting' in Maya

More fun today creating the lighting for shots_00 and 08!
For the opening scene (shot_00) we see a pile of toys.
I cheated the direction light outside the windows and brought it closer and and lowered it down to create the sunlight on the wall. For the sunlight spilling across the floor I used a golden coloured point light and spot lights to create  colour pools of 'bounce' light.
The bounce light is so much fun to create...I selected an orange spotlight to create the 'bounce' from the orange wooden disc close to He-Man's arm, and a blue spotlight to create a blue highlight near the robot's ear, and some cool blue 'daylight' to wash across the rabbit at the top of the cardboard box...

Creating these pools of light has brought back some great childhood memories. I used to help my Gran make jelly. The glass bowl we used caught the sunlight that spilled through the window, and I was fascinated by the 'glass' looking jelly cubes, as they changed shape and dissolved into the steaming water, turning it bright orange....

Maya Interface for shot_08, showing a small 'tear off' copy panel of the camera view, plus another panel showing the rendered image.
Rendered frames of shot_08. One of the starting frame and another at the end. The robot moves across the screen in this shot, and I wanted to make sure that the accent lights that hit the robot's head and shoulders, didn't spill out onto the set.
I achieved this by 'light linking' and 'parenting'.
The light linking option is found in the Relationship Editor, under 'Light Linking'. Chosing the light-centric option I can then select the light on the left hand panel, and the object in the adjacent right panel and highlight them.

I recall lighting cameramen on set, using 'flags' (black fabric rectangles clamped to lighting stands) to block light from spilling everywhere.

I used the 'parenting' option on the Robot to make sure that the lights that hit his shoulders move with him, so that he doesn't suddenly go into shadow as he moves across the shot.



Wednesday, 4 May 2016

Maya Lighting, Ambient Occlusion and Depth Passes

More fun creating lighting for Shot_07.
I have tried to replicate the window frame shadow, which is cast on the wall, across He-Man's shield.
I love how the light and shadows pick out the detail of the geometry on the shield.

Ambient Occlusion Render Pass (AO)
Depth Pass (Mental Ray)...with a pregnant looking He-Man haha