Saturday, 5 March 2016

Maya, Premiere and our Previs!

So, my first real experience of using Premiere and Maya simultaneously - and creating a 3D previs!

Wow, this was a lot of fun.....great to see the storyboard coming to life!


Maya texturing and Repeat UV commands


The Hypershader....how many lamberts?!!!
Just getting some help with how to make sure that the floor texture is the same angle and scale in all areas - it's currently changing on each area, despite updating the individual attributes and 'repeat UV' and scale commands....

However, on the up side, I no longer think about which buttons to press to rotate, zoom and pan the model - so there's progress!!!



Texturing in Maya

My first day of texturing on my own.... feels similar to my first time driving alone 'after passing my test'!

Applying wallpaper to the dolls house in Maya.
To get different textures on different surfaces of the object, I've first had to apply a Lambert material (which I've decided is pretty similar to a 'primer' paint finish in the real world) - and then I can choose whatever textures I want...
in this case a twee dolls house wallpaper....
Scaled, repeated and rotated in the texture attributes editor


Friday, 4 March 2016

Blend shapes - getting the hang of it!!

Creating blend shapes, for Character expressions and lip syncing in Mudbox and exporting into Maya,,,,
This was so much fun!
This made a lot more sense this time around and I am beginning to spend less time figuring out the interface, and more time having fun creating shapes....

Love these default light settings in Mudbox too....

Head with layers pallette ringed in pink.....the control sliders on the right of the layers, slide from from 0 - 100% strength. The pose is set in it's extreme position at 100%.

                                                                                                                                           
We created a smile using the 'mirror' mode and the grab and smooth sculpt tools in Mudbox; this manipulated the topology symmetrically.  Using the 'Mask' tool (shown in red below), we painted the areas that we wanted to be 'masked' and not affected by the face controllers. Wherever the mask shows, the face doesn't move; thereby enabling the left and right sides of the face to move separately....allowing for as much control and options with the expressions as possible.


Commands when exporting to Maya


Blend shapes option box, alongwith 'set driver key' pop out window, in Maya....this is so much fun!


Experimenting with a shouting mouth (this was done in about a minute, so I will be searching the net for good photos of shouting faces, for references for the Trolls.)
The model is highlighted vivid yellow in Mudbox, to show that it's selected...


The same model once exported into Maya - with the blend shape controller box...


Thursday, 3 March 2016

The Monuments Men - Critical Review

The Monuments Men - Critical Review...

So this week we watched 'The Monuments Men'.
Official Trailer



From the perspective of critical review, I think the trailer gives a good indication of the 'weight' of the storyline and drama the film.
The script and storyline were good, and there was a very humane emphasis, on how the character's interacted and a compassionate portrayal of their war experience.

However, I would argue that the music, which is in the clip below, was very upbeat and, to me, slightly cliched. I commented during the film that I thought the storyline was 'fluffy'. On reflection, I don't think the storyline, or acting, or characters were fluffy. I hadn't realised quite how much I was influenced by the music score...
I think watching this film with the music turned off, would showcase the script and the acting to better effect...

                                  


Monday, 29 February 2016

First ever edit in Premiere

My first ever edit in Premiere! Importing rough visuals and audio and mashing together to form a rough storyboard animatic.
This is an additional scene idea to create a new ending to our Toy film....awaiting feedback from the group, to see what they think.


Sunday, 28 February 2016

Troll Doll photogrammetry and topology

So a new learing curve - and more experience with Maya and Mudbox and Zbrush!
And file imports, send to's and polycounts!
Here's a little Trolls journey from the Ebay post box to virtual reality

 Photogrammetry - still shot

An .obj file 'captured' on 123D Autodesk capture - imported into Maya - hundreds of thousands of Triangles!!!


Retopologized in Mudbox - and the triangles turned into quads


I tried to 'send to Maya' but there was some glitch with the polygons - so I imported it as an .obj file and this is how it looks!
A virtual Troll and a good base to clean up and model from - now over to Aimi and Sheila to tidy up and create good topology for lip sync - this innocent looking Ebay Troll has got to be able to shout and holler at the top of it's lungs!