Friday, 30 December 2016

Water shaders in Maya and Lattice Deformers

Testing water shaders on a simple sphere...
This link was great http://mentalraytips.blogspot.co.uk/2007/06/nice-water-with-miamaterial-arch.html
Using a Mental Ray mia_material_x > presets > water and setting the transparency to 1, created a great water effect

I wanted the water droplet to appear realistic in it's shape and was deformed by the leaves...

This is a great link http://mayazest.blogspot.co.uk/2014/08/slow-motion-rain-drops-in-maya-vray.html
on how to simply deform spheres using a lattice, so that the droplet would 'hang' and be deformed by the leaves,

I realised that I could insert the poppy as a 3D object, which could look great with camera movement and water reflection...
Simple image, with a background plane, a 3D plant, water blobs and a 3D poppy set inside water.
This is with one directional light only...just placed for the purposes of a quick render
...more reflective, back light and light from underneath to be added...

Another couple of links that were useful too

https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-E092CABE-4709-469A-82CF-44B6C8F97A24-htm.html

http://simplymaya.com/forum/showthread.php?t=40768

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