Wednesday, 9 March 2016

Critical Review - Hail Caesar: Coen Brothers

So date night this week was at the Perth playhouse and we watched the latest Coen Brothers film: 'Hail Caesar.' 
I've seen O Brother Where Art Thou, Fargo, The Big Lebowski and No Country for Old Men, and was excited to see this...

Visually it sometimes seemed to be a good excuse to bring back some traditional Hollywood sets/scenes/designs, and the references towards the choreography of Gene Kelly and Fred Astaire, plus the synchronised swimming routines of Esther Williams were very clear. It took a while for me to get used to the 'style' of the film, as the colours and sets looked dated; which I would argue is a deliberate move on the part of the art department and director. 
The colours and props, particularly in the Roman Army scenes, seemed to brash and looked cheap through the eye of a high resolution movie.
I particularly liked the beach house location, as pictured below, and found the juxtaposition of George Clooney in his Roman armour, comical against the fifties decor. From a storyline point of view, it was interesting to see his become absorbed and convinced by his captors....

Whilst it was interesting and layered with a few simultaneous storylines, it took a while to figure out who the protagonist was, and which storyline was prominent. I personally found it confusing and didn't engage with or root for any of the characters. Neither did I particularly want to discover 'what happens next'.
That said, I did enjoy the private moments the lead character had in the confession box and his inner moral dilemmas that were revealed....

The Beach House location
Navy Dance Routine
Gene Kelly Navy Dance Routine
Synchronised Swimming Routine with Scarlet Johansson
Esther Williams original Hollywood reference





Sunday, 6 March 2016

Premiere editing and effects

More practice using Premiere -
This morning I've been editing youtube clips (downloading as MP3) and importing into Premiere; and editing them to make a succinct clip for my reflective practice conference lecture coming up in March....


Sex Bomb Ice Skater - reflective practice

Well this is an unusual reference to review, under reflective practice!

Two thoughts...

1: His character's persona is great as reference for our He-Man character !!
2: The pressure is magnified considerably; as one tiny fault will shatter the entire 'confidence' portrayed by the character

 
                         

Morgan Freeman Dramatically Reads Justin Bieber's 'Love Yourself' - Critical Review


Morgan Freeman, reading the lyrics from a Justin Beiber song...
His tone, inflection and weight on certain words, brings a sense of compassion, rather than cynicism or bitterness, which, in my opinion, the song veers towards....

His expression during his introduction "...a popular songwriter" would imply that he is not a particular fan, however, I think he brings depth to the lyrics, rather than scorn...


                                

Saturday, 5 March 2016

Maya, Premiere and our Previs!

So, my first real experience of using Premiere and Maya simultaneously - and creating a 3D previs!

Wow, this was a lot of fun.....great to see the storyboard coming to life!


Maya texturing and Repeat UV commands


The Hypershader....how many lamberts?!!!
Just getting some help with how to make sure that the floor texture is the same angle and scale in all areas - it's currently changing on each area, despite updating the individual attributes and 'repeat UV' and scale commands....

However, on the up side, I no longer think about which buttons to press to rotate, zoom and pan the model - so there's progress!!!



Texturing in Maya

My first day of texturing on my own.... feels similar to my first time driving alone 'after passing my test'!

Applying wallpaper to the dolls house in Maya.
To get different textures on different surfaces of the object, I've first had to apply a Lambert material (which I've decided is pretty similar to a 'primer' paint finish in the real world) - and then I can choose whatever textures I want...
in this case a twee dolls house wallpaper....
Scaled, repeated and rotated in the texture attributes editor