With scaling the entire tree and associated textures, the render was slow. In 'dressing' the tree to shot (cutting off any unnecessary branches) the render time is signifiantly reduced.
I have the original tree file available for any mid to wide shots in other scenes.
This will require a new UV map, for these particular branches; the screen shots below show where the UV map is now incorrect (indicated by blurred sections on the branches).
Yesterday I had a one to one with Sang-Yu, to double check all the render settings and passes, before I get stuck into the animation
Below is a recording of the tutorial, showing the setting up of the render layers and then the render pass settings...
New tree section requiring a new UV map; with the reflection multi-pass window