In preparation for an Andy Warhol screen printing class at the DCA in Dundee tomorrow, I've been playing in Photoshop...the simplest result was creating two effects layers....one for vibrance and saturation (cranked up) and the other for posterise...
Andrea McSwan 🎬 Production Designer | Art Director | PhD 🌍 Scotland, UK 🙋 Looking to connect and collaborate 👉 www.andreamcswan.com
Friday, 20 January 2017
Thursday, 19 January 2017
Oneplus 3T 1080p Timelapse and Slo Mo footage
So, with my new fantastic Oneplus 3T, I've recorded this timelapse footage....
Shot in the standard factory setting (non-adjustable as far as I am aware) 1080p HD...
There is the option of 4K for stills...
I imported the timelapse footage into Premier Pro CC and used this time-mapping tutorial,
https://www.premiumbeat.com/blog/3-approaches-for-time-remapping-in-adobe-premiere-pro/
to increase the speed by 800%
Shot in the standard factory setting (non-adjustable as far as I am aware) 1080p HD...
There is the option of 4K for stills...
I imported the timelapse footage into Premier Pro CC and used this time-mapping tutorial,
https://www.premiumbeat.com/blog/3-approaches-for-time-remapping-in-adobe-premiere-pro/
to increase the speed by 800%
Use Time Remapping
1. Right-click on your clip and select ‘Show Clip Keyframes>Time Remapping>Speed’
2. Increase your speed
Simply drag the ‘Rubber Band’ on your clip up and down to increase/decrease the clip duration. You can Command+Click on a Mac or Control+Click on Windows to set keyframes. There are actually a lot of really cool ways to manipulate clip speed using this feature. The video tutorial below outlines a few helpful ways to use the Time Remapping Tool.
The slo motion sunset (and lucky bird) is as per the default settings within the Oneplus 3T; which, by the way, you could also make phone calls with, if you have the time....Sunday, 15 January 2017
PhD mind mapping and No Knead Bread; Jim Lahey
Found this great link, as a helpful online tool, to help me get my thoughts and ideas into a structure, in preparation for an industry facing, arts practice PhD application
No need to panic Mr Mannering....
http://cooking.nytimes.com/recipes/11376-no-knead-bread
Good Bacterial Raincoats!
Great lecture by Prof. Nicola Stanley-Wall, as part of the Discovery Days 2017 series at Dundee University...https://www.dundee.ac.uk/revealingresearch/newsandevents/discoverydays/
I was particularly struck by the notion of 'good bacterial raincoats'...
The image below, that resembles a leaf/doily/jellyfish is, in fact, a microscopic protective film (good bacterial raincoat) caused by bacteria. The film is so waterproof, that water (as shown here by way of microscopic beads of water, dyed with food colouring) cannot be absorbed at all; hence the reason the droplets stay completely spherical.
It reminded me of the instinctual process I went through when creating the water droplet for Thaw...
and knowing 'for some reason' that a water droplet, on a leaf, is deformed....I didn't realise that this was because some of the water is absorbed by the leaf....
I was particularly struck by the notion of 'good bacterial raincoats'...
The image below, that resembles a leaf/doily/jellyfish is, in fact, a microscopic protective film (good bacterial raincoat) caused by bacteria. The film is so waterproof, that water (as shown here by way of microscopic beads of water, dyed with food colouring) cannot be absorbed at all; hence the reason the droplets stay completely spherical.
It reminded me of the instinctual process I went through when creating the water droplet for Thaw...
and knowing 'for some reason' that a water droplet, on a leaf, is deformed....I didn't realise that this was because some of the water is absorbed by the leaf....
Initial water droplet that I created in Maya - simply using a polygon sphere with a mia_material_x water shader
Sphere deformed by a lattice; to show water blobs influenced by water
Friday, 6 January 2017
Ice Shader in Maya, using Blinn, Noise and Bump maps
Experiments with ice-shader techniques in Maya...following this tutorial link
and then further experimentation and adjustment of settings....
Test heads using the mia_material_x presets
Blinn material with the transparency turned downThe Raytrace settings at '4' give a fiery look, which could be a good effect when the ice men are about to melt
Using a ramp shader and a bump map with a noise node in hypershade...the bump map depth is set to 0.005 to give some texture...
Next step is to continue adding lights so that the features begin to stand out
Tuesday, 3 January 2017
Ongoing reflective practice and concept development
Ongoing reflective practice...
Throughout the design process, I find it good practice to refer back to original concept artwork and design development, to make sure that the final images are progressing in line with the original intent of the concept art...
2D Photoshop concept art, inspired by the above image
3D model in Maya...the hand of the actress will be filmed in the green screen studio at DJCAD....other effects (such as the technical 'fog and junk' haha) will be composited in Nuke....with of course my favourite 'God Ray's...
I've used a bright winter sunshine backdrop for this shot, but will do some alternative tests using a lilac backdrop to recreate the above concept art and see how it compares...
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