Saturday, 10 December 2016

Metling Man tests

Beginnings of testing 'melting man'
Mike Hermes tutorial below and then some Maya screen shots and a test playblast of a cushion melting.
The cushion timing needs adjusting, and I need to re-visit my melting man, as so far, the geometry isn't moving in the tests.

Time to refresh!






Thursday, 8 December 2016

Environment lighting tests - keeping it simple

Playing with simple image planes and lighting for the forest environment...
Good to see compared to an early concept Photoshop image for the storyboard...

I love 2D to 3D!




 Perspective view; I like the top shot view!

Node placement in Hypershader


Node placement in hypershader...reminds me of  placing nodes in Nuke....


FK/IK arm joints to Bind joint, using blend colours node in Maya Hypershader

Connecting FK/IK arm joints to Bind joint using Blend Colours Node in Hypershade...

Here goes!



Elbow and hand controllers - Maya Outliner hierachy

Loud Ceilidh music playing, whilst creating elbow (E) and hand (cube) controllers, constraining > pole vector and parenting to the 'spine_03' joint

Outliner on the right shows the hierarchy....

Sunday, 4 December 2016

Mudbox blend shapes and material finishes

More blend shapes and playing with different material finishes in Mudbox, to give me an idea of how this ice man figure will look when he's glossy and lit....
and of course transparent!

Photoshop concept art for storyboard

Mudbox blend shapes with simple reflective material