Rigging today...
So I find the rigging process and creating the hierarchy fairly relaxing...
Creating a Nurbs Circle with 8 sections, and a Nurbs Cube....3 hours of tension !!!!!
For my own notes, so that next time it's not so laborious...
For the wrist controller cube...
Make coffee.
Put on Music.
Create Polygon Primitive Cube
Create an EP curve (curve tools)
Set cube to component mode
Shift select EP curve
Snap to points (part of the magnetic toolbar icon)
Select cube, component mode, shift select new curve and snap vertices to the cube corner vertices.
Adjust, tweak and repeat (for about 30000 hours) until all cube edges have a curve (straight line!) attached to them.
Delete cube in outliner
Select all curves (straight lines) and under curves drop down menu, select 'attach'.
Hopefully all the curves will now glue together and become one complete object...
And now back to the straightforward easy part of rigging....
Outliner below showing the Hip, Knee and Foot controllers
Foot controllers with the IK handle
Hip, Spine and Arm controllers
Duplication of the Shoulder, Elbow and Wrist joints, with a rename to IK, FK and Bind...
and then repeated for the right side