Thursday, 25 February 2016

Maya modeling and Photogrammetry

So we've begun the production modeling for the Going Live project and it's back into Maya for me!
This time round it's been much easier to get to grips with the 3D model - and, although, still slow, I am definitely getting faster with the modeling...




We had a great success yesterday with Photogrammetry in the 3D make lab.
This is my first encounter with Photogrammetry and I googled what exactly it is!
It's the science of making measurements from photographs - the output of which is typically a map, drawing or in our case a 3D model of He-Man's head!

One of our team, Aimi, is super fast in modelling and has already created the model head for our He-Man toy.

However, using a real He-Man toy and Photogrammetry provides us with is a great tool, to ensure that we create a toy which is as close to the real thing as possible...

My ebay Trolls are on their way, so we can use this Photogrammetry method to capture the Troll head information, which is proving to be very challenging already!

He-Man head, captured by Photogrammetry.


My Ebay Trolls have been dispatched - so we'll try scanning the Trolls and seeing

Friday, 19 February 2016

Robot Model Sheet

Clockwork Robot -
Character model sheet for Going Live...

Drawn in AutoCAD!






The Revenant

So date night this week was spent at the cinema - watching The Revenant...
There was one particular shot that was incredible - starting with the lead character on the ground, moving through a forest and then jumping onto a horse...the camera tracked alongside the whole way - including galloping across a field

I think the horse was an articulated - one shot showed a close up of the horse, as Leonardo DiCaprio put a saddle on it. There was fighting and yelling everywhere - the horse didn't move a hair or even twitch...

Amazing cinematography - glad we got to see it on the big screen


Image Based Lighting

Image Based Lighting tutorial

"Image-based lighting (IBL) is the process of illuminating scenes and objects (real or synthetic) with images of light from the real world" Paul Debevec, USC Institute for Creative Technologies

Today we refreshed our memories, about how to light a scene in Maya. First off, we used IBL lighting. Here's a sphere with an .hdr (high bit depth image) that contains colour and brightness information across a very wide dynamic range.

We'll be using lighting techniques in our Going Live Jeremy Kyle toys animation - so today we used the room created by Sang and set up IBL, point lights, area lights and directional lights.

IBL lighting and room set

IBL lighting sphere


Lighting build ups - starting with shadow lighting. The green tinge is taken from the grass, which is 'outside' on an image back plate.
Build up using point light


Adjusting levels



Without the green shadows 



Introducing area light outside the window 
and a directional light for the sun



Red outline shows which selection of the image I want to render



Wire frame model, when using an IBR render view setting



Bounce ball!


Bounce ball in 2D

So here's my quick test trial in photoshop that I created last year. This is literally a red elipse in Photoshop, animated through a series of key frames. I drew the bounce path on a separate layer and once finished, turned that layer off and exported it as a gif file.

And here's my bouncing ball created in 3D in Maya! 


 We used the graph editor to smooth out the path of the bounce - when I could 'see' the arches that the Y axis coordinates created, I realised that it was the computer equivalent of  the hand drawn bounce path that I created last year in photoshop layer that I'd turned off.  Wow! The graph editor suddenly made sense.....until... that is.... it came to adjusting the graph for timing!! That made no sense! Practice, practice, practice!

Graph editor showing the Y axis (green) bounce path


Friday, 12 February 2016

IC-98 Dundee Contemporary Arts - Drawn into tomorrow

This was quite something. 
Earlier today I stood in a dark gallery space and became mesmerised by these very detailed and slow moving digital art pieces. I particularly love the huge scale of these images. The tempo of the animation is incredibly slow and the movement of flags, waves, leaves, fireflies are accurately observed....
The projected images were so large (almost cinema screen size) I could almost believe that I was stood  inside the scene....fascinating to be stood in a monochrome landscape!
The image with the colonnade and the white awnings reminded me of a part of Edinburgh at the end of Princes street....particularly during the festival...