Enjoying a quiet moment here and there throughout the Christmas holidays to run through the Photoshop course on DigitalTutors...
lesson 11 of 88 (!) completed haha...
So worthwhile....crop and rotate shortcuts and the ruler tool!!
Andrea McSwan 🎬 Production Designer | Art Director | PhD 🌍 Scotland, UK 🙋 Looking to connect and collaborate 👉 www.andreamcswan.com
Sunday, 27 December 2015
Thursday, 17 December 2015
Digital Tutors - photoshop layers to create a 'render' on a 3D model
So yesterday I got to use the machines in the 3D make lab....top secret Christmas stuff...more pics to follow!
And today, ahhh Digital Tutors!
Just starting an 11 hour photoshop tutorial....starting at the beginning. Oh wow. Shortcut heaven...
This is using the layer settings, hard light, multiply, colour to apply a simple 'render' look to an existing 3D model...
love the colour of her hair...needs some more work on her eyes though haha
And today, ahhh Digital Tutors!
Just starting an 11 hour photoshop tutorial....starting at the beginning. Oh wow. Shortcut heaven...
This is using the layer settings, hard light, multiply, colour to apply a simple 'render' look to an existing 3D model...
love the colour of her hair...needs some more work on her eyes though haha
Friday, 11 December 2015
Toon shader and Ramp shader effects in Maya
So our presentations were today - for the finale of Semester 1.
Wow, what a few weeks....I've found my way around the university and the Maya interface....both a huge labyrinth of creative exploration.
Very exciting!!
Here's some of the ideas I have been playing around with in Maya...
Toon and Ramp shader effects in Maya, and some of the results have been a lot of fun...
Here's some images, using an ambient occlusion node, which is applied to a plane in hypershade...
Hypershade - now there's an interface that's a labyrinth all on it's own....
Saturday, 5 December 2015
Eyes in Maya
The first time I tried to insert a spherical eyeball into my model I ended up inside the eye!
Success this time!!
Friday, 4 December 2015
Face modelling in Maya
Starting to get to grips with Maya !
And have noticed that I am looking at everything and how it would be constructed in Maya and thinking.... "hmm, ok, so that would be a polygon cube, sphere, plan, Nurb curve, extruded, rotated, scaled down, extruded again etc etc." haha !
Face modelling today, using a Polygon Plane....
Modelling a female torso using cylinders and spheres...
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